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Message   mark lewis    James Barrett   MUD design   November 4, 2016
 11:48 AM *  

04 Nov 16 09:49, you wrote to All:

 JB> I didn't see a MUD echo, so I hope it is OK to talk about MUDs here. I
 JB> am currently designing a MUD from scratch. I have no code yet, but
 JB> rather writing down all the different use cases and features I want in
 JB> the game. Basically I want to be able to use the mud engine to create
 JB> any kind of text based adventure.

 JB> What are the coolest features you have ever seen in a MUD?

i have no idea what would be considered as a "cool feature" let alone a
"feature" in a MUD... moving, looking, taking, dropping and various forms of
fighting are all that i'm aware of... even finding hidden passages but these
are all things in the traditional MUDs like adventure, rogue, nethack, colossal
 cave and similar... there may or may not be special quests and puzzles,
riddles, or word games to figure out to achieve some goals but they're all
about the same... choose your character race and skills and then play away...

)\/(ark

Always Mount a Scratch Monkey
Do you manage your own servers? If you are not running an IDS/IPS yer doin' it
wrong...
... If I'm wrong, please dismiss this as merely the babblings of a madman.
---
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